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25th-Mar-2010 07:57 am - Setting the Stage...
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Thirty years ago, there was a fierce battle raging within the boundaries of the city known as Desai. Though unknown to most the inhabitants of the relatively plain world, at the final climax of this epic and untold battle, it would forever change life there forever.

On September 30th, 1976, a mysterious blast of light emitting through the darkening skies ripped a series of rippling pools of light that stood like large doorways throughout the city. It would be later discovered that these pools of light were indeed light doors, leading out to multiple worlds unlike, and like, their own.

The last thirty years have been spent learning how to perfectly manipulate the portals, and bridge the gaps between worlds, both literally and metaphorically. Being a central-point--a centralized port, of sorts--for inter-dimensional travel, Desai has exploded into a hyper-advanced city offering opportunities for education and business not found anywhere else in the network of worlds registered with the Multi-Dimensional Exploration Agency's [MDEA] Travel Agency. Inter-world negotiations are held here, and the massive city is constantly changing in an attempt to accomodate the influx of residents and travelers that continues to grow in rate due to MDEA's constant efforts to expand the network of registered worlds.

MDEA and Desai law enforcement have strict rules about residents and visitors attempting to leave Desai's borders, to explore other areas of Desai's world. No straight answer as to why has been given, other than doing so is far too dangerous, and those that oppose this particular rule are arrested immediately and taken to court for a suitable punishment to be ruled out. But beyond this, travel between worlds is as simple as visiting the MDEA Travel Agency and purchasing a ticket; no different than going to the airport to catch a flight out of the country (even if portal travel is accomplished through monorail transit).

What is your character's purpose in Desai? Business? Education? Politics? Sanctuary? It's all up to you.


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This userinfo was vomited up by the ToF moderator, Kara. No, I have no idea what I'm doing, and yes, I butchered some things from [info]gingertheory, [info]seleneheart, and [info]colortone (and using a tut or two from [info]colortone). I do it shamelessly. It was also made at 4 am one morning during a sleepy stuper so lemme alone. *wibble*
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The Magery Kiosks: When immigrants and tourists depart from their world and enter Desai, they are given the very communicators that [most] people in the city carry with them, to connect them to the Desai Online Network. It's one of the few less monitored mediums from the Multi-Dimensional Exploration Agency [MDEA]. This allows Desai denizens, temporary and permanent, to keep in touch with one another, even in other worlds, as well as do run of the mill internet hopping, by portable means. Obviously, these are much like PDAs, and also computers, internet cafes, and various other, hi-tech machines are utilized for connection.

When accessing the maps of Desai through the network, anyone can find practically any establishment out there, including the Magery Kiosks.

Magery Kiosks are several traveling units around the various areas of Desai, each manned by 2-4 talented White Mages per kiosk. They travel Desai, and heal the injured and the sick whenever they can.

But here's the catch: There are only five kiosks, and considering the sheer size of Desai, this makes them extremely hard to locate. True, the maps have a good general location, at times, of their whereabouts, but often the maps are wrong.

The white mages manning the Magery Kiosks hate danger, too, and will often keep far away from severe situations. But hey, if you see them, use them!

Also note that, it seems, all the white mages that man the Magery Kiosks appear to be 5'6", of healthy to slender build, and wear white robes that cover their complete body, including their faces with a hood. Ironically, they look like Organization XIII members, only in white.

Could there be a connection?

They're also extremely against Desai's mayor and any decision he makes, though their reasons are unknown, as well as their own stances on political situations.</blockquote>
20th-Jul-2006 03:28 pm - Birthdays!
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A very basic table of birthdays, indeed indeed, until I have more time to, you know, learn how to hook this up.








January
February Jenn [2nd]
March
April
May Amanda [8th] Genny [14th] Jenny [22nd]
June Christine [11th] Natalie [17th]
July
August Yuna [29th] Tess [30th]
September Clandon [5th] Jon [24th]
October
November
DecemberThessaly [29th]


Comment here with your birthday if you'd like it known, so we can at least celebrate it a little bit! (I'm trying to figure out something super cool to do for you guys.)
18th-Jul-2006 06:51 pm - LOCATIONS: Bodies of Water
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Bodies of Water

The Alcaine River: Just half a mile away from MDEA’s Travel Agency, based near the Center-City shoreline (hard to see, as the Travel Agency’s massive structure covers most of it, from warehouses, to the actual transport terminals, and everything else in between), the great Alcaine starts. It flows in, from the ocean beyond, and cuts Center-City nearly in half. It weeds through all of Desai, through all of the districts: Upper, to Downtown and Redlight Haven, to the suburbs and Old Desai. It is crossed over by complicated highway systems, train tracks, and is utilized for ferries, transport and leisure vessels, and even casino ferries.

It’s in between the suburbs and Old Desai that the river meets another coastline and spills out into the ocean beyond. At both points, beginning and end, the Alcaine is guarded by massive harbors run by MDEA itself. The harbors serve for all manner of vessels, and as long as non-MDEA officials obey the restrictions of MDEA, it is a pleasant place to be!

The Center-City Harbor Master is Rebecca MacFarland, 5th Class Officer for MDEA. The Mayra Harbor Master is John Greer, also a 5th Class Officer for MDEA. Any and all official decisions regarding their harbors are announced, and mostly made, by them both.

MDEA Regulations state that any and all persons within Desai must obtain authorization before leaving Desai’s borders, if not through the Travel Agency to reach another world. Border Control and Coast Guardsmen stop any and all traffic from exiting the area in this fashion, and do have the orders to shoot to kill if necessary.
18th-Jun-2006 08:16 pm - LOCATIONS: REGIONS: Old Desai
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Rituana District: As though stepping right out of a steampunk movie, the Rituana District is the oldest part of the city, when it was first colonized nearly four hundred years prior. Victorian-Gothic, the entire place is full of houses overgrown with vines, cobblestone streets, and people who seem to live and dress like it's the 1920s (but at least they utilize modern conviences like computers and such). Because of the age of this district, there are many rumors of ghosts and demons roaming about, along with the standard warning that it's best to remain indoors after nightfall here.
Rituana Cemetary: The oldest, and largest cemetary in Desai, it has been around since Desai was colonized. In the center of the massive cemetary is a tall mausoleum that glows gold in the night, and stands tall and gray during the day. It's said that this is the central point for the Rituana hauntings and monster activity. True or not? Who knows?

Spirit Moon: This is little known occult store that sells everything from books on spirituality to 'ingredients' for witchcraft. There are shelves upon shelves of fascinating items, including voodoo dolls and ritual knives. The place has a rather unpleasant aura about it, as if there are unseen creatures in the shadows watching your every move. Many visitors have claimed to have felt malevolent presences, and some people have only stayed in there for a moment before leaving.




If you want to SUBMIT locations for me to consider? tofmods@gmail.com, okay?
18th-Jun-2006 07:08 pm - LOCATIONS: REGIONS: Desai Suburbia
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Mayra: Across from Tayon, past Center-City, and distanced by some highways and forest area is Mayra. A quaint, but large district that resembles ideal suburbia. From small, $20,000 home neighborhoods, to large $500,000 neighborhoods, this is about as average a place that you can get in all of Desai.



If you want to SUBMIT locations for me to consider? tofmods@gmail.com, okay?
18th-Jun-2006 06:04 pm - LOCATIONS: REGIONS: Red Side Desai
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Tayon: This is the worst of the districts in respect of crime and poverty. It's almost guaranteed that, unless you know how to handle yourself, and well, that you will become a victim of street crime here. There is hardly a police presence here, as police are usually the first to be killed upon entry here.
Kader Blvd.: The centralmost, and worst, part of Tayon.


Redlight Haven: Adult stores, strip clubs and prostitution litters this seedy part of Desai. If you have a kink, no matter how sick or twisted, immoral or illegal, there is someone or something here that can satiate you. The police aren't very present here, either.
The Boom Shack: Typical pervert-ridden pornshop with bars on the windows and a funny smell inside.

Ecstasy: Your typical 'gentleman's club', complete with tacky pink neon signs bidding the visitor welcome. It's sleazy, dirty, and smells of alcohol, smoke and cologne inside.



If you want to SUBMIT locations for me to consider? tofmods@gmail.com, okay?
18th-Jun-2006 05:27 pm - LOCATIONS: REGIONS: Downtown Desai
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The Corporate Sector: The industrial zone of Desai, this area ranges from massive corporate headquarters, to filthy, run down warehouses. They're kept respectively from one another, and crime is higher towards the more run-down areas. While the corporate side of this sector blends into the Cordova District, the rundown warehouse districts blend into Tayon. Crime, obviously, is much higher in the warehouse side, and only gets worse the closer to Tayon one gets. This district was created by a former player from ToF V.2, Solaris; it was just such an essential part of Desai, I've kept it and expanded it for V.3.
Seventh Heaven: A place for newcomers and locals alike to come and spend some downtime drinking and socializing. The apartments above the bar belong to Tifa as well, and she gives out space to whoever needs it if she has the extra room.

Serenity Chase Apartments: A lower-class apartment block located in Downtown Desai. It has four floors, each with about five apartments. Pay a little extra and you can get a somewhat decent looking room, otherwise people are left on their own to make it look good. The superintendents are almost non-existent, and any maintenance is, unfortunately, left upon the residents.



If you want to SUBMIT locations for me to consider? tofmods@gmail.com, okay?
18th-Jun-2006 05:17 pm - LOCATIONS: REGIONS: Upper Desai
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Center-City: Center-City is the central zone for entertainment. While you can find entertainment of all sorts anywhere in Desai, Center-City is the "it" place. Theaters, stadiums, casinos, clubs, bars--anything you could imagine can be found here. The streets are constantly buzzing with life, 24/7/365, and you'll find the streets are always glowing like it's broad daylight out. There's not too much obvious crime here, as a lot of the businesses here have their own security, on top of a strong police presence, and the fact that MDEA [Multi-Dimensional Exploration Agency] and the MDEA Travel Agency are stationed here. Your primary crime will be the small things: drunks whipping it out in public, prostitution (which is only considered legal under the name of 'call girl/boy' of course), and drugs.

MDEA Travel Agency: A large facility that resembles a hi-tech airport. On the front side, it's large and white, with dark windows and glass doors. About fifteen steps steps separate the massive main entrance with the white walkways and plush, green grass and trees that surround the spotless building. On the backside is a complicated system of monorail trains that provide transport to and from the various worlds. Inside is a large facility with terminals and ticket purchasing booths. The far West and East wings are closed from the public, where only MDEA members may go. While conspiracy theorists flutter that there are horrible goings-on there, including plots of multi-world domination, MDEA stands firm that those wings are simply focused on maintaining order and processing travel reservations. This facility is 24/7, aside from recognized holidays by Desai.
Important Notes: Please note that all weapons must be registered and all carriers must be licensed. There are certain things that are banned, like materia, runes--anything that is or can be used for magic-based combat. Black mages are asked to sign an agreement before being permitted entry that basically says they are not allowed to use their magic--this is something that seems fairly redundant, as once black mages enter Desai, they aren't monitored, and no real punishment comes to those who use the powers, unless they do something illegal with them.
MDEA Building: Similar in design to the Travel Agency, this facility (far larger in height, though not in length to the Travel Agency) is closed off to the public. Only individuals who have official business with the agents that inhabit this building, be it actual business or the fact that they've been apprehended, are allowed in here.

Starscape Casino (aka The Starscape): A large hotel/casino/entertainment resort that stands as the largest of the buildings within Center-City. It has a long history in Desai, having been around for almost 90 years. Just before the war, 30 years ago, the Starscape's Head Director, name now unknown, who had been hired to bring the once-failing casino back to its former glory, did so and then set the entire building on fire. There were no casualties, but it took the entire block with it. The owner of that time suggested that the Director's reason for this was to "punish" her for being arrogant and egocentric. The building is dark framed, but illuminated with gold lights and tinted windows.

North Aukrai Hotel: A small hotel of about thirty rooms. It's rundown, but maintained to the best of the abilities of the elderly couple that owns it. They're a kind couple that seem to keep the two-star place at least crime-free. If someone's willing to lend a hand in the upkeep of the place, they tend to give discounts as well. It's about eight blocks from the city park that is near the Travel Agency.

Invierno Nightclub: A quirky nightclub with a winter theme, the entire building is white from inside to out, and patrons are encouraged to wear white or light shades of blue to "fit in". The bar and stools are transparent but the surfaces are frosted over to give off an illusion of the area being made of ice, and a fog machine creates a smoky illusion on the dance floor, that reflects the blue lighting.

It's also known for its tendency to play upbeat pop music, and more mainstream style tracks.

Mitternacht Nightclub: This club is the goth's dream club. Dark, moody and run by some of the creepiest looking individuals' one could lay their eyes upon; this is not the sort of place you want to go to alone.

The building, built with grey stone, resembles a medieval castle, with tall towers on either side that host a dozen private rooms. In front of the massive door, tall wooden torches stand on either side. The walls of the interior are lined with black metal sconces, holding scarlet candles. The club itself plays death metal from dawn until dusk, and alcoholic beverages are all given rather morbid names. The walls are splattered with fake blood, and the lights give off a dark orange hue.

It's been claimed that this place is the frequent haunt of vampires, but there is no evidence to back up this claim.

Kalle Women's Sauna and Massage Parlour: This place is ideal for the person who wants to relax and get away from it all. It's possibly one of the most famous sauna's in Desai, connected to a most renowned massage parlour. The place plays relaxation music 24/7, and the parlour only hires the best looking men as masseurs, something which has caused complaints from insecure husbands and boyfriends who feel threatened by them, but nothing has ever been done about it. No one cares. Most complaints revolve around a 20-something masseur named Carlos Egasse, a buff, very handsome man who enjoys working his charms to flatter the ladies, and who is very skilled at what he does. The parlour does not listen to these complaints at all, and probably never will.

Southern Center Apartments: A middle-class apartment block located in Center-City, it is conveniently located near quite a few restaurants and pubs. It consists of three floors, with eight apartments on each floor. Although the rooms are cheaper then a lot of apartment blocks in Desai, they are actually quite pleasing to look at, and very well maintained by the superintendent, Mark Earls and his wife, Claudia. The only downfall is its location. Being right in the middle of such a big restaurant area, it's never really quiet.

Oishii: A quaint little Japanese restaurant, which is set up in an authentic Japanese fashion. It has tatami flooring, shoes are required to be taken off and placed in designated lockers before entering the restaurant itself, and patrons have their own private rooms to dine, each room surrounded by shoji doors (doors consisting of washi paper and wooden frames). Patrons sit on the floor, on their knees, around a small table to dine, and the waitresses are decked out in full Japanese dress. It's a nice place for someone unfamiliar with the culture to experience something different.

Cordova District: The most wealthy of the wealthy go to the Cordova District. Expensive cars fill the streets, and the idle rich roam the sidewalks. It looks something like Beverly Hills mixed with Washington D.C., to be honest, the center of it being a large park with a massive fountain designed with gargoyles. If you feel like spending $500 on sunglasses, this is the place to be. Large galas are held here almost every weekend, which make the news each and every time.
The Mayor's House: A massive, gothic mansion that's had quite a few rooms added to it since it was first built over a hundred years ago. The mayor does reside here, though no one ever sees him. He's ill and on his death bed, and it's only a matter of time before he passes. The elections are fast approaching; will he make it until that point of time? Who will take his place, and earn the keys to that house? (They say it's really rather haunted, too, which might be a contributor to the poor mayor's illness...)

La maison d'arts: The largest music hall in all of Desai, this is where the most famous orchestras play their symphonies, and where the oldest, most renowned musicals are played out for the world. The hall is immaculate, and appears to be a work of art itself. Only the best are invited to play their songs in this hall, and it costs far more than most people can afford to get inside, but most have claimed that for the atmosphere alone, it is worth it.

Casa Bella Restaurante:  A very pricey, but very stylish Italian restaurant. The place serves only the best pasta, seafood, wine and desserts, and you certainly get what you pay for, though at the price people pay to dine there, they'd want to be getting their moneys worth. The mood is romantic; with a vase of freshly picked red roses in the centre of each table and a musician in the background, often playing some sort of sorrowful tune on the violin or piano.

Museum of Fine Arts: Your typical art museum, showcasing famous paintings from both old and contemporary times, from every world there is imaginable. Photos cannot be taken in this place, and attempts to take a snapshot will result in a hefty fine.



If you want to SUBMIT locations for me to consider? tofmods@gmail.com, okay?
18th-Jun-2006 03:50 am - NPC List
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Below is a list and a brief description of major NPCs that are running around the game. Well, major and minor (minor being shop keepers and of the like) both. Major NPCs are actually assigned to one or two particular players. Minor NPCs are played by no one. They ghost in for a small cameo, and then disappear again. Minor NPCs can become Major NPCs, but only by authority of the original creator of that NPC.

Read more... )



Please submit a similar appearing summary as you see above, under the LJ-CUT to tofmods@gmail.com. The moderator(s) reserve the right to reject NPC submissions based on any number of reasons. Some examples would be that a player is trying to NPC a major canon character, or that there is already a like NPC in existence.
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